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12 Best Feats For Rogues Pathfinder (2023 Updated)
Feats are special abilities that give characters an edge in combat, allow them to overcome challenges, or simply improve their skills. Rogues in Pathfinder often take advantage of their sneaky nature and quick reflexes to get the drop on their enemies, and feats can help them to do so even more effectively.
Some of the most useful feats for rogues include abilities that allow them to move more silently, strike more accurately, or even escape from bonds and traps.
Take your first steps into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you”ll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2-5 players.
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!.
I can’t give this boxed set enough praise. As a veteran of RPG gaming since original Dungeons and Dragons, this is by far the best introduction to a table-top RPG I have ever seen. The materials are designed so that a complete novice, who has never had a table-top RPG experience before can easily jump right in, with step-by-step, easy to follow introductions to the core rules.
The value of what you get in this box for the price is simply unbeatable! High quality materials with stunning artwork! If you’re thinking about getting into Pathfinder, or you’re just curious about these types of games in general, don’t hesitate to get this!.
It’s moderized Dungeons and Dragons. Good for starters. If you never played before you will have to read/understand. But it’s made for starting players. Comes with an erasable map and quit a few cardboard figures for it.
Comes with a starter book for players and the game master. Along with a set of dice. Normaly played with 2-5 people, yes more can play but 5 is optimal. Its a game of mythical fantasy and imagination.
Were player make up character (on paper), that explore the world saving people from monsters with sword&sorcery. Its a great game and I would advise for those who enjoy midevil fantasy. Like Greek mythology come to life and your players are the heros on an epic adventure.
You are the game master who creates the epic adventures, quests, and issuse the characters face.
On Track for Adventure! Maintain the flow of combat with thePathfinder Combat Padinitiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick right to it.
List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. Easily track when a character delays their turn or starts dying by sliding the magnets.
Take the uncertainty out of battle with thePathfinder CombatPad! Pathfinder Combat Pad includes one double-sided magnetic wet and dry erase board, with areas to write in initiative numbers, track durations, and keep notes! Two sheets of magnets, which include 34 red enemy magnets, 18 blue player character magnets, 14 green nonplayer character magnets, 4 gray hazard magnets, 8 arrows in different colors for tracking turns and durations, and 4 condition magnets in different colors.
It does it’s job nicely. However, I had hoped it would be made of tougher materials. The “board” it self is thin and must be treated with undo care. If you’re not very careful the fronts of the magnets can tear as you take them from their packing surroundings.
I have to say after 30 some years of gaming. I am glad somebody made one of these. I have done something like this for a few years now using a small whiteboard and post-it notes.
Only complaint is the same you’ll probably find in most reviews, magnets are a bit weak. Not a big deal for me, as I have initiative trackers over my screen for the players and I use this + dry erase to track info they don’t need.
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: * More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! * Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! * More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero’s backstory! * Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! * Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! * Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!.
I have played Pathfinder for several years and I really have enjoyed the versatility of the system and all of the supplemental material which was made available for it. When I saw a new book was out, I had to have it.
So when Paizo released this second edition, naturally I was curious. To be patently honest, I can see that a lot of work went into this edition, and that it was likely influenced by a lot of player’s requests, and ideas.
That’s all good. However, I don’t see anything overly compelling about the new edition that makes me want a whole new series of books. The first edition works very well as it is. Pathfinder was a vast improvement even over the 3.
5 edition AD&D, so it was exciting to explore the new possibilities. I’ve gone through and generated a character for the new 2nd edition and it just doesn’t have the same wow factor for me. I felt that I would have better spent the time generating a first edition Pathfinder character.
Even 5th edition D&D had more exciting character development than 2nd edition Pathfinder. In this ever tightening economic crunch of our real world unemployment and underemployment, I can’t really see the value in the reboot.
It is a bit intimidating, at over 600 pages for a rulebook, it makes you wonder if you can ever really start playing. It is full of information, but laid out in a way that is easy to read and learn. Classes are explained well, gameplay rules are easy to follow, items are nicely charted, and the hardcover edition is extremely durable.
Good thing because I will be turning pages in this book for a long time to come.
Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options.
Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more! The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook.
This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
Pathfinder RPG Advanced Class Guide includes: * Ten new base classes–the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
* Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler. * Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
* Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets. * An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons. *. and much, much more!.
It’s literally a mini of the hardback. Great for when you travel your supplies around to play. The pages are merely shrunken to the books size which is about 8. 5 x 6. 5 inches, so for those with bad eyes it might not be so great.
But for those that don’t mind the page numbers will be the same as the hardback for referencing, which is an amazing selling point for larger gaming tables to share details with others who brought their own books! The pages are as high quality as the hardback, pretty sturdy and nicely colored.
I would caution that you be tender on the paper cover and back, it will show wear and tear from being stored or transported without care. Pictures are included to show my critiques.
The spiritual successor and improved version of D&D 3. 5 is still the best RPG ever made. Most of the credit goes to WotC for making the excellent 3. 5 edition but Paizo improved it even a bit more. If you are looking for the simplest RPG, this is not for you.
I recommend the great 5th edition D&D or excellent Pathfinder 2E for that (or 4th edition if you want the simplest AND most boring). I have played all of those but always return to Pathfinder and will continue to do so until they come up with something better.
If you want the most customizable yet well-defined game rules anywhere, Pathfinder is where it’s at. Plus, with the multitude of excellent supplemental books that can be had brand new for under $20 in the smaller paperback versions, you can have a huge collection of Pathfinder content for under $200.
I thought I’d post specifically on the quality of the book’s construction, because it was a bit of a gamble when I bought it for myself due to lack of info: The Pathfinder Core Rulebook as well as the Pathfinder Bestiary, hardcover editions, have sewn bindings.
Why is this important? It means the books will still be intact after years of use. In short, if you’re in to Pathfinder, the hardcover Pathfinder series seems to be a good investment in terms of longevity.
Regarding the book’s contents: In theory, any player’s handbook contains enough information for both players and GM, simply because it lays out the core mechanics necessary for the players to interact with the game world – Fleshing out the world and interactions is up to the GM.
In other words, you don’t need a monster manual, a spell manual, a specific GM guide, a campaign setting, etc. – just the core handbook. However, those accessory books are helpful in giving you starting points as you try to bring your world to life – pre-made creatures and spells that have been play-tested and balanced to work well within the rule system.
If players or GM are uncomfortable with bending rules as a method for balancing gameplay or with creating new monsters/spells/items/etc. , these accessory books become essential. and the game becomes very expensive, too.
The Pathfinder Core Rulebook offers plenty of info on race, class, items, skills, spells, and even devotes a decent chunk specifically to game-mastery. The only thing it really lacks is monsters and monster creation, so I would recommend purchasing the Pathfinder Bestiary I if you’ve purchased the Core Rulebook and decided you like the system.
Bestiary I includes many, many, monsters as well as info on creating your own. Basically, the Core Rulebook gives you the structure of the rule system and enough info to get the ball rolling, and then it guides you in using your own imagination to build on that system.
if you’re comfortable designing your own creatures without a specific guide to do so. So. to come up with your own stuff, or to rely on accessory material? The cost of additional books aside, this is essentially a question of confidence and competence.
If the players are willing to trust the GM to bend rules as necessary to balance customized gameplay AND the GM is competent enough to do it, there is no problem. But many players feel it is essential to rely on pre-made material that has been play-tested, and that’s where the other books come in (along with endless arguments over little details).
Thankfully, with Pathfinder you need only the Core Rulebook and Bestiary I for a basically fully-defined, 90% fudge-free campaign. If you’re willing to fudge as necessary, all you need is the Core Rulebook.
If you’re new to tabletop RPGs, expect some rule-bending or you’ll get so bogged down that it will lose its fun. If you’re a new GM, expect to HAVE to bend rules once in a while because no matter how many accessory books you purchase you’re going to run into situations that aren’t adequately covered by existing material.
The #1 thing to keep in mind: The Core Rulebook is a GUIDEbook. It’s ok to modify the rules – nobody’s going to get hurt. Hopefully.
Pathfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting.
The packaging displays these miniatures in a clear and visible format, so you know exactly what you are getting.
Pippd was awesome as always with my order. It arrived fast and I like their prices. I recommend Pippd. However, I cannot recommend this miniature. The marketing photo provided by WizKids is deceptive.
The basilisk is tiny compared to the grell. The photo makes it seem like the basilisk is similar in size or even a bit bigger than the grell. The basilisk is not even the same size as the brain of the grell.
See my photo of the actual product before buying, (sorry for the glare on the package in the photo).
Pathfinder Battles Deep Cuts unpainted miniatures line features a number of distinguished creatures and characters. Each pack will give painters the opportunity to explore the fine details of each paint-stripped figure in full and find their artistic side to create a unique look for each figure.
All miniatures are unpainted and includes deep cuts for easier hand painting.
Nice clear detail. Very easy for beginners to paint and a pretty decent value. Like most of the Nolzur’s line, what you see is what you get. Usually has minor mold line issues.
The quality of the mini with the bow wasn’t the greatest only because the mold lines on the bow were bad. Normally I just shave them off but the bow is so flimsy that I almost broke it off trying to make it look decent.
Definitely produces larger plants. I did a control test on my corn plants. Used m g on the smaller one and water on the larger one. Smaller one now the larger one! So easy to mix. Granules very soluble.
Pathfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting.
The packaging displays these miniatures in a clear and visible format, so you know exactly what you are getting.
Each premium Figure comes with a highly detailed figure that is beautifully pre-painted to complement the unique details of the miniatures. The packaging displays these gorgeous miniatures in a clear and visible format so you know exactly what you are getting.
Pathfinder Battles Deep Cuts unpainted miniatures line features a number of distinguished creatures and characters. Each pack will give painters the opportunity to explore the fine details of each paint-stripped figure in full and find their artistic side to create a unique look for each figure.
All miniatures are unpainted and includes deep cuts for easier hand painting.
These are exactly the style and type of miniatures that I wanted to get my daughter for her first rogue. She’s thrilled with the poses and we got them in time for her first backstab! LOVE THIS SITE! Great miniatures, huge selection, and fast delivery!.
I know what to expect with WizKids minis: Great price at the expense of quality, at least when it comes down to character minis. Not that these minis are bad; it’s just hard to pick certain details. A little clean up and proper priming, and these are great table-ready options for building up a mini collection.
bought these when I took up miniature painting again, great detail on these and the material is really good as well. no undercoat needed which is a bonus.
Pathfinder Adventure Card Game is a cooperative, deck-building card game based on the popular RPG of the same name. In this game players take the part of a fantasy character such as a rogue or wizard, each with varying skills and proficiencies that are represented by the cards in their deck.
The classic ability scores (Strength, Dexterity, etc. ) are assigned with different sized dice. Players can acquire allies, spells, weapons, and other items. The goal is to find and defeat a villain before a certain number of turns pass, with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome.
This complete cooperative strategy game pits 1 to 4 players against monsters, perils, and traps as you become the heroes of Belhaim. As the towns new champions, an unending world of adventure awaits.
Compatible with past Pathfinder Adventure Card Game releases!.
I have several of the first edition boxed sets and have played them a lot. I have been through this rule book 2-3 times, and introduced 6 new players through the intro scenario. The intro scenario is good to get peoples interest started, I can be played with 2-4 characters but tends to be too short with 4 characters (only 7 turns max) so i’d suggest playing with 2.
Earlier today I played the first scenario with my wife and we had 4 characters, and played “Normal. ” It was VERY challenging and we did not complete it. I like that it was hard, we can scale it down if necessary (or even up.
) This is a very good feature to the game. Monsters & barriers are much harder than any of the base sets I have played. On average I’d say combat checks average is 12 (compared to 8 or 9. ) Monsters are also more dangerous with after affects and abilities making armor more valuable than previous editions.
Barriers are also scaled up a few points over older editions. All In all I love the changes and i can’t wait to dig in more!.
The Curse of the Crimson Throne is shorter than previously published games in this series, buts adds some new features which will keep this line fresh. The first half has many characters which you will like to see again and players are likely to replay this often.
The second half does not hold as much interest. This fourth and fifth chapters seem intrusive into the theme established in the first three chapters and seem to be present just to give the players the items and experience needed to deal with the villains of the last chapter.
There are few duplicate cards compared with previous products of this line, with more unique cards as a result. The art style has changed. Whine not bad, it clashes with that of previous games, should you add any class decks to this set.
Altogether, it is a good game, but not the most enjoyable of the line.
The most important text, which should take up half of the card, has been shrunk to 1/4 of the bottom of the card. The text is a chore to read, and every card is like this. All these meaningless flourishes take up major space on each card for no reason.
Each card needs to be inspected to see what it says. Some symbols are so tiny they’re illegible. The old system of design you could read the cards on the table. This text is way too small. The cardboard counters come crinkled out of the box.
Multiple people have pointed this out. And the graphics on the counters look like something from the 60’s. They don’t fit the theme in any way at all. Everything in this box is subpar. I’m quite shocked such a popular system could take so many steps backwards.
I had about half of the Pathfinder books before they launched the pocket editions. The pocket editions allowed me to complete my collection at a reasonable price. (there is a lot of books, honestly).
The pocket edition books are bigger than I thought they would be and just as easy to read as their full sized siblings. Go for the hardcovers if you are a hardcore collector but if you just want the material for function over form then go with the pocket editions.
Dont forget they release all of their content for free in PDF on their website as well, but its much nicer to have the books and disconnect from screens when playing these types of games. Happy Gaming.
It is what It says in the ad. Useful book, with a format that I like verter than the original. On the negative side, it came with the corners slightly damaged.
Book is great! I only shop at the Southern Pines BAM store. The staff there is great. When I walk in they remember me by name and they also remember what I like to buy. That is very rare in retail. I hope they get to read this cause cause they should know how great they are! I’ll be back in to buy more stat guides and pop! figures soon.
Pathfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting.
The packaging displays these miniatures in a clear and visible format, so you know exactly what you are getting.
The feats available to a rogue in Pathfinder are many and varied, and can provide a significant boost to the character’s effectiveness in both combat and stealth. The following is a list of recommended feats for a rogue, organized by category.
Combat Feats:
Dirty Fighting: This feat allows the rogue to use dirty tricks to gain an advantage in combat. This can be a great help when facing tougher opponents.
Improved Dirty Fighting: This feat allows the rogue to use even more dirty tricks in combat, and also makes it easier to land them.
Combat Expertise: This feat allows the rogue to trade some of their attack bonus for a bonus to their AC. This can be very useful when facing multiple opponents or when facing a particularly tough opponent.
Improved Feint: This feat allows the rogue to use a feint in combat more easily, and also makes it more difficult for the opponent to see through the feint.
Weapon Finesse: This feat allows the rogue to use their Dexterity modifier instead of their Strength modifier for attack rolls with light weapons. This can be very useful if the rogue has a high Dexterity but low Strength.
Sneak Attack: This feat allows the rogue to deal extra damage when attacking an opponent who is unaware of them or who is unable to defend themselves effectively. This can be a great help when facing tougher opponents.
Improved Sneak Attack: This feat allows the rogue to deal even more damage with their sneak attacks, and also makes it easier to land them.
Weapon Focus: This feat allows the rogue to choose one type of weapon and gain a +1 bonus to attack rolls with that weapon. This can be very useful if the rogue specializes in a particular type of weapon.
Greater Weapon Focus: This feat allows the rogue to choose one type of weapon and gain a +2 bonus to attack rolls with that weapon. This can be very useful if the rogue specializes in a particular type of weapon.
Critical Focus: This feat allows the rogue to add a +4 bonus to their critical hit confirmation rolls. This can be very useful if the rogue often finds themselves in situations where they can score a critical hit.
Stealth Feats:
Stealthy: This feat allows the rogue to move more quietly and to hide more easily. This can be very useful when trying to avoid detection or when trying to ambush an opponent.
Improved Stealth: This feat allows the rogue to move even more quietly and to hide more easily. This can be very useful when trying to avoid detection or when trying to ambush an opponent.
Silent Move: This feat allows the rogue to move silently and to hide more easily. This can be very useful when trying to avoid detection or when trying to ambush an opponent.
Greater Silent Move: This feat allows the rogue to move silently and to hide more easily. This can be very useful when trying to avoid detection or when trying to ambush an opponent.
Camouflage: This feat allows the rogue to blend in with their surroundings and to hide more easily. This can be very useful when trying to avoid detection or when trying to ambush an opponent.
Disguise Feats:
Disguise: This feat allows the rogue to change their appearance and to fool others into thinking they are someone else. This can be very useful when trying to infiltrate an enemy camp or when trying to escape detection.
Improved Disguise: This feat allows the rogue to change their appearance more easily and to fool others more easily. This can be very useful when trying to infiltrate an enemy camp or when trying to escape detection.
Master Disguise: This feat allows the rogue to change their appearance more easily and to fool others more easily. This can be very useful when trying to infiltrate an enemy camp or when trying to escape detection.