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Feats are special abilities that give characters an edge over their opponents in combat or in other situations. Druids are particularly well-suited to taking advantage of feats, as their shapeshifting abilities allow them to take on the form of various animals, each of which has its own strengths and weaknesses.
In addition, druids have access to a wide variety of spells that can be used to support their allies or strike down their enemies.
One of the most useful feats for druids is Natural Spell, which allows them to cast spells while in their animal forms. This can be a great advantage in combat, as it allows the druid to maintain their offensive and defensive capabilities while still being able to transform into an animal form if necessary.
In addition, Natural Spell also allows the druid to use their spells to affect animals, which can be useful for everything from calming down a rampaging beast to communicating with wild creatures.
Another great feat for druids is Woodland Stride, which allows them to move through difficult terrain without penalty. This can be extremely useful for druids who want to stay on the move in combat, as it allows them to quickly reposition themselves without sacrificing their speed or mobility.
In addition, Woodland Stride also allows the druid to move through areas of magical darkness, making it an ideal choice for exploration as well.
Finally, druids also have access to the feat Trackless Step, which allows them to move through natural environments without leaving a trail. This can be extremely useful for both combat and stealth, as it allows the druid to approach or retreat from their enemies without being detected.
In addition, Trackless Step also makes it more difficult for creatures to track the druid, making it an ideal choice for anyone who wants to stay hidden in the wild.
20 Best Feats For Druid 5E
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Wiz Kids LLC D&D Icons of the Realms Wild Shape & Polymorph – Set 2
There is magic in the air and spells are brewing! Spell assistance has arrived to help you on your greatest adventure yet with the newest addition to the D&D Icons of the Realms product line. This new collection of pre-painted fantasy miniatures is sure to bring life to the table top or make a great collectible for your collection.
There is magic in the air and spells are brewing! Spell assistance has arrived to help you on your greatest adventure yet with the newest addition to the D&D Icons of the Realms product line. This new collection of pre-painted fantasy miniatures is sure to bring life to the table top or make a great collectible for your collection.
This is a nice set with a lot of gaming uses. Some of the animals are very underrepresented in the d and d/pathfinder miniatures. They can be used for wildshape and to represent the creatures as adversaries.
A magical mixture of rules options for the world’s greatest roleplaying game. – The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer.
Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. – EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
– MORE CHARACTER OPTIONS. Tasha’s Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin.
– INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. – SPELLS, ARTIFACTS & MAGIC TATTOOS.
Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. – EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
– A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. – Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player’s Handbook.
Baked in you’ll find more rule options for all the character classes in the Player’s Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention.
And this witch’s brew wouldn’t be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
As a first time Bard I was a little overwhelmed when looking through the players handbook regarding the number of spell choices. I’m a very visual person and these neat little cards make remembering the spells you have access to really easy.
The cards are great companion pieces to a bard build. Very helpful in keeping track of my spells in combat. They also look cute and are easy to store and transport.
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
A magical mixture of rules options for the world’s greatest roleplaying game. – The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer.
Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. – EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
– MORE CHARACTER OPTIONS. Tasha’s Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin.
– INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. – SPELLS, ARTIFACTS & MAGIC TATTOOS.
Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. – EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
– A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. – Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player’s Handbook.
Baked in you’ll find more rule options for all the character classes in the Player’s Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention.
And this witch’s brew wouldn’t be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and its up to you to save the day.
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.
Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
This book includes a poster map that shows Strixhavens campuses on one side and location maps on the other. Through the books multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join.
Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and its up to you to save the day.
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.
Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
This book includes a poster map that shows Strixhavens campuses on one side and location maps on the other. Through the books multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join.
Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. This is a 2-count character pack which includes a low-level and high-level miniature of the same character.
Crawling and burrowing through the fleshy tunnels in the Belly of the Beast, these oversized, armored parasites feed on the remains of undigested intruders. They have evolved thick, interlocking, chitinous shells which make them immune to most acids and explosives, allowing them to burrow deep into the intestinal track of the beast in search of food to scavenge.
Though not particularly intelligent, the hungrier a Flesh Mite gets, the more vicious it becomes, sniffing the air with its face tentacles until it finds the scent of its next meal!.
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world’s greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship.
In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
I am a long time AD&D player and and not long ago made the switch to 5E mainly because I now play with my group on Fantasy Grounds. My initial concern was lack of monsters. Having many monsters at my disposal through my AD&D books I missed having them readily available in 5 E.
There are still monsters i want to see added to 5E but this book is a fantastic start. It added many of the demons and devils my players love to do battle. A worthwhile purchase now if only all of the encyclopedias would be made for magic users, clerics, and artifacts lol.
These token sets are designed to allow you to easily and quickly track your character’s status effects. If your character is frightened, paralyzed or unconscious, your allies will be able to see at a glance that you are in need of help.
Because all of our full-color tokens are made of durable perspex they are wet-erasable, so you can write additional information straight onto them. The combat tile provides a place for you to keep a running total of constantly changing statistics like character health and resources, all without dirtying your character sheet with eraser marks.
Each of the 13 sets include a combat tile and 20 regular tokens with 1 large inspired token. Some classes have additional tokens dedicated for that class.
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike.
The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: – Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more – Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory – A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse.
Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!.
An alternative art cover with a distinctive design and soft-touch finishThe greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic.
But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.
Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join.
Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
These have been really useful in game fo keeping track of spells and not having to flick through the book. Something to note is that if you chose a Divine Domain from any supplementary material, I chose forge domain, then the spells from your domain probably won’t be in the set.
There was one blank card for extras but I ended up needing a lot more which I had to borrow from a friend who has the Arcane spell cards.
I was not a fan of cards at first, then when used I found that it really did make the time at the table easier. Quick reference of what spells you have available and what are the stats are better then remembering wrong and looking up in the books for clarification.
Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books.
Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar’s Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar’s Guide to Everything).
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike.
The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory. A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!.
An alternative art cover with a distinctive design and soft-touch finishThe greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic.
But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges.
Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation.
Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10.
Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join.
Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
Assuming you are referring to the feats available to Druids in Fifth edition Dungeons and Dragons, the following is a list of feats available to Druids at 5th level:
-Aberrant dragonmarks: These feats allow a druid to manifest aberrant dragonmarks, which are similar to the dragonmarks used by other races but with some key differences.
-Animal friendship: This feat allows a druid to establish a bond with a particular animal, making it friendly towards them.
-Beast sense: This feat allows a druid to enter the mind of a beast and see the world through their eyes, gaining insight into their thoughts and feelings.
-Circle of the moon: This feat allows a druid to join the Circle of the Moon, a group of druids who focus on the power of the moon and the natural world.
-Elemental adept: This feat allows a druid to attune themselves to a particular element, making them more resistant to its effects and able to control it more effectively.
-Fey Touched: This feat allows a druid to tap into the power of the Feywild, giving them access to magical abilities.
-Natural ambusher: This feat allows a druid to take advantage of their natural camouflage and stealth abilities to ambush their enemies.
-Primal channeller: This feat allows a druid to channel the power of the natural world into magical effects, similar to a sorcerer.
-Wild shape: This feat allows a druid to transform into a variety of animals, giving them the ability to take on their form and abilities.