A companion for an oathbound paladin is someone who shares in their oath and helps them to uphold it. This could be a close friend, a fellow paladin, or even a loyal animal companion. The companion is someone who the paladin can rely on to stand by them and help them to achieve their goals.
In early nineteenth-century England, long before he’s a professor at the Tulsa House of Night, Bryan Lankford is a troublesome yet talented human teen who thinks he can get away with anything. until his father, a wealthy nobleman, has finally had enough, and banishes him to America.
Every second book for teens is about vampires or werewolves. The House of Night series features vampires. If I don’t sound over excited about this book, it’s because I’m not. Believe me; I’m an avid vampire literature fan after becoming addicted to the wonderful Twilight Saga and the Sookie Stackhouse novels.
But PC Cast’s House of Night series just didn’t do anything for me and I found my mind wandering whilst I was supposed to be reading the books – where did it wander? Why, to whether or not I should vacuum my bedroom – that’s how interesting these books are.
I’ve been looking forward to this novella for a while now. Dragon Lankford was my favorite of Zoe’s instructors. I always knew there was more to him than beat the eye. This is the story of how he came to be a vampire & how he fell in love with his Anastasia.
The mother daughter team tie the modern day story line in perfectly. it is truely a great read!.
One Dragon Egg Holds the Key to the Future. Once a slave, Kale is given the unexpected opportunity to become a servant to Paladin. Yet this young girl has much to learn about the difference between slavery and service.
A Desperate Search Begins…A small band of Paladin’s servants rescue Kale from danger but turn her from her destination: The Hall, where she was to be trained. Feeling afraid and unprepared, Kale embarks on a perilous quest to find the meech dragon egg stolen by the foul Wizard Risto.
First, she and her comrades must find Wizard Fenworth. But their journey is threatened when a key member of the party is captured, leaving the remaining companions to find Fenworth, attempt an impossible rescue, and recover the egg whose true value they have not begun to suspect…Weaving together memorable characters, daring adventure, and a core of eternal truth, Dragonspell is a finely crafted and welcome addition to the corpus of fantasy fiction.
I loved this series of books! The characters are extremely well developed, and the setting is well thought out making this imaginary world very believable. I appreciated that while the conflicts were detailed enough to hold my interest, the author avoided unnecessary gore and violence.
I hope that when my sons are a little older that they will enjoy this series as much as I do! The concept of major and minor dragons as well as the people using their special gifts to glorify their Creator was a great reminder of God’s special plan for each of us!.
DragonSpell by Donita K. Paul hooked me from the very beginning. I love Kale and all of the amazing characters! When Kale find a dragon egg and her masters turn her over to go to The Hall where she is to be trained her life is changed by Dar a doneel and Leetu an emerlindian save her from a murderous band of grawligs (creepy trolls) she find that her course and life are changed.
She learns that she has special powers but is still afraid and wary of questing. Along with her comrades she goes of to rescue a dragon egg from the evil Wizard Risto. This is a book I highly recommend to readers of all ages! It has a great Christian message with colorful creatures and a wonderful quest.
On Track for Adventure! Maintain the flow of combat with thePathfinder Combat Padinitiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick right to it.
List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. Easily track when a character delays their turn or starts dying by sliding the magnets.
Take the uncertainty out of battle with thePathfinder CombatPad! Pathfinder Combat Pad includes one double-sided magnetic wet and dry erase board, with areas to write in initiative numbers, track durations, and keep notes! Two sheets of magnets, which include 34 red enemy magnets, 18 blue player character magnets, 14 green nonplayer character magnets, 4 gray hazard magnets, 8 arrows in different colors for tracking turns and durations, and 4 condition magnets in different colors.
It does it’s job nicely. However, I had hoped it would be made of tougher materials. The “board” it self is thin and must be treated with undo care. If you’re not very careful the fronts of the magnets can tear as you take them from their packing surroundings.
Only complaint is the same you’ll probably find in most reviews, magnets are a bit weak. Not a big deal for me, as I have initiative trackers over my screen for the players and I use this + dry erase to track info they don’t need.
Unleash the BeastsOver 400 of fantasy’s fiercest foes burst from the pages of this enormous compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.
The Pathfinder Bestiary includes: – More than 400 monsters drawn from mythology, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! – Gorgeous full-color illustrations on nearly every page! – Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! – Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
– Guidelines for providing appropriate monstrous treasures for any occasion. – Detailed lore sidebars offering additional information about Pathfinder’s most popular monstrous friends and foes!.
I almost loved this book. While I still believe the book is worth buying, I do not believe it is the best ‘bang for your buck’ of the new edition. First, the good: – There is plenty of variety of creatures; – The artwork is excellent, and in a very fitting style.
– Stat blocks are almost universally straightforward to use, and display all the information you need. Now, the bad: – I felt some of the flavor text for some creatures was lacking. The wendigo, for instance, is the most egregious example – a single line of description? C’mon.
A lot of relevant info for some creatures is relegated to one or two short sentences in the sidebar. I felt this made the book fall short of what it could have been. – There are no monster creation guidelines.
Now, this by itself would have not been as bad, if not for the fact that some creatures have sidebars that describe variants of different levels – but you have no rules in this book to create these new creatures! They are also not in the Core Rulebook, although recently Paizo has released the monster/hazard rules.
Nonetheless, I wish they had been in this book – as they did with the Alien Archive for Starfinder, for example. Edit (07/03/2021): it has been almost two years since my original review, and I think it deserves to be revisited.
Paizo has since release the Gamemastery Guide, which includes rules for monster creation an adjustment (which at the time of my original review weren’t available). It has also released two other bestiaries which cover some of the cases of creatures that were alluded to, but did not have their stats listed.
Because all those rules are available online for free, I’ve re-elected this to four stars. The limited descriptions for creatures, having remained, are still a factor, hence the final star still being deducted.
As a GM, this book has everything I need, from explaining at the very beginning how to run a monster to understanding the stat blocks, one reviewer wrote complaining about not having enough sizes for the monsters.
Well just because it does not give all the sizes for the creatures at different ages, does not mean that as a GM, I’m not stuck not knowing what size to make a creature, I can use my best judgement to come up with the size, that is what a good GM can do.
When you get to the Dragon section, it does give the different sizes for Young, Adult and Ancient dragons, but if they went into that much detail for all the creatures, the book would be most likely be close to 1000 pages or more.
That is very unrealistic, and most likely would cost close to $100. 00 or more.
Gear up your Pathfinder RPG character in style with this massive catalog of thousands of magic items, alchemical equipment, weapons, and adventuring gear! Lavishly illustrated with hundreds and hundreds of full-color illustrations and organized in a new, easy-to-reference format that groups magic items by “slot,” Ultimate Equipment sorts all magical and mundane equipment released in the hardcover Pathfinder Roleplaying Game line to-date with tons and tons of new items to create the most comprehensive treasure resource ever created for the Pathfinder RPG! Perfect for players looking to kit out their characters or Game Masters looking to stock a dungeon with appropriate treasure, Ultimate Equipment is an excellent resource for every Pathfinder RPG campaign!.
Excellent book, EXTREMELY useful for the Dungeon Master. I use it almost every game and for almost every character creation. The only issue I have is all the Pathfinder hardback books are a bit expensive, but you get so much use out of them and they’re so excellently made that its hard to complain.
Its a definite must have for players and DM’s alike.
Paladins of the West Kingdom is set at a turbulent time of WestFrancia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are stillunder threat from outsiders. Saracens scout the borders, while Vikings plunderwealth and livestock.
Even the Byzantines from the east have shown their darkerside. As noble men and women, players must gather workers from the city todefend against enemies, build fortifications and spread faith throughout theland.
Fortunately you are not alone. In his great wisdom, the King has sent hisfinest knights to help aid in our efforts. So ready the horses and sharpen theswords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the mostvictory points (VP) at game’s end.
Points are gained by building outposts andfortifications, commissioning monks and confronting outsiders. Each round,players will enlist the help of a specific Paladin and gather workers to carryout tasks.
It is a great game, with nice quality. It is an excellent competitive game. You focus your time on getting victory points and not messing with your opponent’s game. And there are several ways to get VP.
It is a fine balance between luck (getting the right Palladin) and skill (doing the most effective action using what you have). However, the game does require a lot of space, and since it has 5+ types of cards in different sizes and 10+ different meeples it would be nice if it comes with a better storage solution for all the items.
Really love this crunchy Euro! Love the art and theme as well. Have played at multiple player counts, and yes. it plays differently, but really fun at all counts. I do wish there was a player game mat or a bigger main board to corral all the card sprawl, though.
Oh, and a slightly bigger box would not have been all bad, either! LOL!.
My wife and I recently discovered the West Kingdom series and found this to a be a strong part of those games. We really like the worker placement of Architects, and this second game takes it in a completely different approach.
I like how the iconography from the first game is repeated here, which made it quicker for us to learn. Thank you to GameNerdz for selling at such a great price!.
The D&D Icons of the Realms Guildmasters’ Guide to Ravnica Companion Starter Set One contains five new heroes for your adventures, each representing one of the ten Ravnican Guilds. Players can combine this with the Guildmasters’ Guide to Ravnica Companion Starter Set Two (WZK73116) to own a miniature representing each of the ten Guilds.
The most influential fantasy roleplaying game brings its newest setting to tabletop play with Guildmasters’ Guide to Ravnica Companion Starter Set.
The minis in this set are beautiful, especially for pre-painted. I mainly picked it up for a painted Loxodon but all minis in the set are great. My package came quickly and everything was in great condition.
The price is right! Precisely what I thought they were. And, considering the increasing cost of unpainted metal miniatures, these are an amazing value! They were all in great shape, and our game party will enjoy them!.
Oath – Chronicles of Empire and Exile In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game’s core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords.
In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks.
The game can be reset at any time and doesn’t require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends.
There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Let me jump the gun and open with: I love this game. It is a great story-developing engine with intrigue and politics that develop naturally for your table. It is a game that can be different every playthough not just because of the change in the cards and layout, but based on who is at the table and how they want to approach the game.
That being said, the game also relies heavily on having the right group. If people are not into: kingmaking, intrigue, deals, leveraging, backstabbing, etc. , then it will be a less enjoyable experience, in my opinion.
But if everyone can be on the same page (even if that means some house rules) the game really shines. Not to mention the production value. This game is absolutely beautiful even without the premium upgrade.
It is one of the prettiest games I own and it was worth every dollar just for that fact for me. This quickly became my favorite game and given some of the hangups in my gaming group, I have gone on to find online communities which are pretty good at getting games going.
All in all, this game is a must have if you like Cole’s desings. It will require a bit of work finding the right group, but if you can get a good community who enjoys the crunch, this game is wonderful.
I tried a couple sessions of this game, and the only reason I’m even giving it 3 stars is because the craftsmanship and aesthetics are really quite nice. I even think the mechanics are interesting, and not necessarily bad.
This game has one gigantic issue that makes me never want to look at it again: the sheer crushing length of turns. At least in my play-group, each player’s turn took at least 10 minutes, sometimes more.
With 3 other people, this meant a half-hour between each of my turns, and there’s very little player interactivity during their turns. This may be a personal flaw, but I simply can’t maintain engagement like that.
Maybe with a smaller group, or people with a clear idea of what to do each turn. The consensus we came to was “fascinating, but not fun. ”.
I love have the story is woven one game to the next. Artifacts from each game carry over to keep you remembering the previous plays. With multiple paths to victory you can be assured that you’re never counted out.
If you feel like you’re on the bottom you can always team up with the Chancellor to get a slight edge and a friend/shield in the game.
Kingdom Come-the critically acclaimed Elseworlds saga by Mark Waid and Alex Ross- has been collected into a single-volume hardcover, produced by DC Comics and Graphitti Designs. An extensive 18 page design section includes some of Ross’s exhaustive preliminary character illustrations, cover legends, a key to cameo appearances, trading-card art and art originally designed for promotional use.
I’ll keep this review concise. Kingdom Come is an epic story that takes place in the DC universe – with such notable characters as Superman, Wonder Woman, Batman, and many more. The cover of the volume is indicative of the style and quality that you will see inside.
This particular version of the comic is the DC Absolute edition. Absolute editions are oversized hardcover books that contain the highest quality reproduction on quality archival paper. In addition Absolute editions tend to have extras near the end – sometimes pencil art, concept sketches, and story information.
If you want the best, you want Absolute. If you are a fan of comics and quality artwork, you cannot go wrong with this purchase.
First of all I think that the art work by Alex Ross is great, he is the best artist that I have ever seen in comics. He has a style that makes the characters look realistic, as you can see form the cover and that is my favorite style.
I don’t think that there is anything bad about this comic, I guess the only thing I can mention is that there has been at least three different releases of this title and this is the only one that I have read, so I do not know how this release compares to the others.
The story is also good and I like the fact that this is a older version of DC characters. All in all 10/10.
“Kingdom Come” is simply one of the best comic book stories ever written. A compelling story by Waid, accompanied by fully-painted artwork by Alex Ross makes it a work of art. Not a casual read – each panel is to be studied and dissected.
It is a very dense story featuring most, if not all, of the DC Comics heroes, as well as their children and/or grandchildren.
A landmark guide returns! To coincide with the launch of The Elder Scrolls V: Skyrim Special Edition, Prima Games has re-released the celebrated strategy guide for fans and new players alike. Updated eGuide Access Included.
More than 1,100 Pages: Complete, accurate, and Bethesda-approved content covering all game add-ons including Dawnguard, Hearthfire, and Dragonborn DLC content. Large 2-Sided Map Poster: All Hold Capitals, Strongholds, and important locations labeled.
More than 5,000 Enemies and 2,000 Items Detailed: Exhaustive Bestiary and Inventory chapters detail critical data. More than 350 Quests: All possible quests revealed with best outcomes highlighted. More than 250 Collectibles Gathered: Explore the main and hidden locations across Skyrim and Solstheim.
3,000+ Hours Played: Expert advice on character creation and tactical knowledge for the most difficult battles.
I’ve played Skyrim before, but when investing in the game for Xbox One, I decided to also invest in this book. It is invaluable both for the novice and experienced player. So much information and advice combined with some lovely graphics, and I’ve also noticed some witty little comments in there, which makes me take a more in depth look.
Worth every penny to me, and, leave it laid on the coffee table, your visitors will pick it up and discover what a joy your latest passion is. Buy it, you won’t regret it. The code for the online version is very useful too, read it anywhere.
I bought this for my skyrim mad son for christmas, its very comprehensive in detail and will add to his enjoyment of the game. I recommend it to any skyrim gamer. The item was dispatched and delivered in good time and arrived in perfect condition.
Brad Thor’s national best-selling debut, The Lions of Lucerne, was hailed as “high-voltage entertainment reminiscent of Robert Ludlum” (Literary Journal). Now, he again delivers a non-stop action as one man’s quest for revenge thrusts him into a battle to save his country.
After rescuing the President from kidnappers, Navy SEAL turned Secret Service agent Scot Harvath shifts his attentions to rooting out, capturing, or killing all those responsible for the plot. As he prepares to close out his list, a bloody and twisted trail of clues points toward one man — the world’s most feared, most ruthless terrorist, Hashim Nidal.
Having assembled an international league of Islamic terrorist networks in an ingenious plot to topple both Israel and America, Harvath and his CIA-led team must reach Nidal before it’s too late. One problem remains — they have no idea what the man looks like.
With no alternative, Harvath is forced to recruit a civilian — a woman who has survived a brutal hijacking and is now the only person who can positively identify their quarry. From the burning deserts of North Africa to the winding streets of Rome, Harvath must brave a maelstrom of bloodshed and deception — before a madman’s twisted vision engulfs the world in the fires of all-out war.
The Oathbound Paladin is a powerful holy warrior, sworn to uphold justice and vanquish evil from the world. They are a force to be reckoned with on the battlefield, and their companions are an essential part of their team.
The Oathbound Paladin’s companions are sworn to protect and serve them, and they are always ready to fight alongside their paladin.
The Oathbound Paladin’s companions are a valuable asset in battle, and they are fiercely loyal to their paladin. They are skilled warriors in their own right, and they are always ready to fight and die for their paladin.
The Oathbound Paladin is a powerful force for good in the world, and their companions are an essential part of their team.